Responsibilities
Design + development of 2D game framework
Custom tiled based level editor
Combat system, player controller, enemy AI
Dad Quest
“A Child longs to soar through the sky with the grace of an eagle! But alone they lack the technique to truly fly. Only you (The Dad) posses the throwing arm required to help nurture a Child to become the weapon it was always meant to be.”
Dad Quest started as a small Flash game in 2014, shortly following the founding of Sundae Month. The next summer, we completed the Flash demo and developed a Kickstarter, which was successfully campaigned in Fall 2015. We teamed up with Excalibur games and continued development, running a successful Steam Greenlight campaign, and eventually releasing in August of 2018.
Release Date
August 17, 2018
PLATFORM
Windows, Mac, Linux
Developer
Sundae Month
Publisher
Excalibur Games
TECHNOLOGY
C#, Monogame
The Dad engine
I spent the months leading up to the Monogame port creating a proprietary game framework that we called the “Dad Engine”.
The Level Editor
Switching between the game and level editor at the press of a button!
In order to quickly iterate on levels, I created a level editor built into the game application itself that we could access at the press of a button.
Notable features include:
Multiple layers, including tiles, decorators, and objects.
Auto-tiling and swapping between tile sets.
Auto-tiling
Switching between tilesets





